My name is Dylan Torres.
I'm a student working towards an undergraduate degree in Game Design. Previously enrolled at Long Island University in New York State from 2020 to 2021, I eventually transferred to University of Central Florida in the Fall 2022 semester.
Currently, I'm majoring in Digital Media, studying on the Game Design track with an expected graduation date of Spring 2025. While a handful of my projects are presently unreleased, I have experience with development through university studies and working in college-affiliated Game Jams.
Throughout my studies, I've learned how to create game projects in Unity and have built knowledge of C# coding over 4 years. I've also learned some basic workflows of coding with Blueprints in Unreal Engine 5, usage of game development tools such as Adam Le Doux's Bitsy, 3D modeling in Autodesk Maya, as well as texturing and baking 3D models using ZBrush.
While I am a Combat Design specialist first and foremost, I have implemented many other systems that may tie indirectly to combat systems or have no ties to combat and may be useful for other aspects of games.
For further inquiries and requests to collaborate, visit my LinkedIn Page.
To analyze deeper breakdowns of my code implementations, visit my Portfolio Site.
Thank you for reading!
A collection of projects I've worked on: both solo and in groups!